Blender Foundation

We make a 100% free/open source 3D creation pipeline.

Technologies
c, python, opengl, c++
Topics
games, 3d, rendering, animation, tools
We make a 100% free/open source 3D creation pipeline.

Blender is being made by 100s of active volunteers from all around the world; by studios and individual artists, professionals and hobbyists, scientists and students, vfx experts and animators, and so on.

All of them are united by an interest to have access to a fully free/open source 3D creation pipeline. Blender Foundation supports and facilitates these goals - with an important role of the Foundation spin-off Blender Institute - but still depends on the online community to make it happen.

We invite students to think of ways to help us with this further. If your passion is with 3D coding, creativity tools, scientific simulation, or anything related to Computer Graphics in general, feel welcome to join us!

2016 Program

Successful Projects

Contributor
Severin
Mentor
Ton Roosendaal
Organization
Blender Foundation
Layer Manager
An improved layer management system that adds industry standard features for organizing display of scene content Blender. This includes the ability...
Contributor
sebbas
Mentor
N_T
Organization
Blender Foundation
Blender Mantaflow Integration: Single Code Fluid Solver
Liquids and smoke are both fluids and share properties. It therefore makes sense to have one single fluid solver in Blender which handles all fluid...
Contributor
tianwei37
Mentor
Sergey Sharybin
Organization
Blender Foundation
Multi-view Reconstruction with Witness Camera for Blender
The estimation of camera motion plays an important role in visual effects (VFX) industry, which enables the interaction between the virtual and the...
Contributor
João Araújo
Mentor
jesterKing
Organization
Blender Foundation
Improvements for Bezier Curves
Most architectural and engineering projects nowadays involve a strong part of surface modeling. To do this kind of modeling objects like Bezier or...
Contributor
Lukas Stockner
Mentor
Sergey Sharybin
Organization
Blender Foundation
Implementing a Denoising Filter in Cycles
The goal of this project is to implement an optional denoising step in Cycles, which would be executed between the actual pathtracing and the...
Contributor
SaphireS
Mentor
howardt
Organization
Blender Foundation
UV Tools
As someone who uses Blender as his main tool on a daily basis I know just how cabale Blenders UV Editor is ...But I also know about its shortcomings...
Contributor
Nathan Vollmer
Mentor
mont29
Organization
Blender Foundation
P-BVH enhanced vertex painting
Vertex painting is an essential part of 3D animation, especially in Blender. Often used in skin weighting, vertex painting provides an intuitive way...
Contributor
DingTo
Mentor
Ton Roosendaal
Organization
Blender Foundation
Cycles: Texture system improvements and better user feedback
This project is about improving Cycles' texture system on CPU and GPU, by removing limitations and making it more memory efficient. Furthermore the...