We make a 100% free/open source 3D creation pipeline.

Blender is being made by 100s of active volunteers from all around the world; by studios and individual artists, professionals and hobbyists, scientists and students, vfx experts and animators, and so on.

All of them are united by an interest to have access to a fully free/open source 3D creation pipeline. Blender Foundation supports and facilitates these goals - with an important role of the Foundation spin-off Blender Institute - but still depends on the online community to make it happen.

We invite students to think of ways to help us with this further. If your passion is with 3D coding, creativity tools, scientific simulation, or anything related to Computer Graphics in general, feel welcome to join us!

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Blender Foundation 2016 Projects

  • sebbas
    Blender Mantaflow Integration: Single Code Fluid Solver
    Liquids and smoke are both fluids and share properties. It therefore makes sense to have one single fluid solver in Blender which handles all fluid...
  • DingTo
    Cycles: Texture system improvements and better user feedback
    This project is about improving Cycles' texture system on CPU and GPU, by removing limitations and making it more memory efficient. Furthermore the...
  • Lukas Stockner
    Implementing a Denoising Filter in Cycles
    The goal of this project is to implement an optional denoising step in Cycles, which would be executed between the actual pathtracing and the...
  • João Araújo
    Improvements for Bezier Curves
    Most architectural and engineering projects nowadays involve a strong part of surface modeling. To do this kind of modeling objects like Bezier or...
  • Severin
    Layer Manager
    An improved layer management system that adds industry standard features for organizing display of scene content Blender. This includes the ability...
  • tianwei37
    Multi-view Reconstruction with Witness Camera for Blender
    The estimation of camera motion plays an important role in visual effects (VFX) industry, which enables the interaction between the virtual and the...
  • Nathan Vollmer
    P-BVH enhanced vertex painting
    Vertex painting is an essential part of 3D animation, especially in Blender. Often used in skin weighting, vertex painting provides an intuitive way...
  • SaphireS
    UV Tools
    As someone who uses Blender as his main tool on a daily basis I know just how cabale Blenders UV Editor is ...But I also know about its shortcomings...