Free and open source 3D creation for artists and teams

Blender is being made by 100s of active volunteers from all around the world; by studios and individual artists, professionals and hobbyists, scientists and students, vfx experts and animators, and so on.

All of them are united by an interest to have access to a fully free/open source 3D creation pipeline. Blender Foundation supports and facilitates these goals - with an important role of the Foundation spin-off Blender Institute - but still depends on the online community to make it happen.

We invite students to think of ways to help us with this further. If your passion is with 3D coding, creativity tools, making animation movies, 3d gaming, scientific simulation, or anything related to Computer Graphics in general, feel welcome to join us!

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Technologies

  • opengl
  • opencl
  • python
  • c
  • c++

Topics

comment IRC Channel
email Mailing list
mail_outline Contact email

Blender Foundation 2017 Projects

  • sebbas
    Fluid guiding and secondary particle systems
    In this project I would like to improve the existing Mantaflow integration by adding support for secondary particles and by implementing a novel...
  • Darshan Kadu
    Improvement of Vertex Painting
    Currently the vertex painting lacks the features like vertex masking, don’t have many blend options, color choice is only limited to rgb and not to...
  • Rohan Rathi
    Normals Editing Tools
    A Normal Editing mode to facilitate editing of vertex normals with toolset to provide users an ability to manipulate normals of a mesh. This is...
  • gandalf3
    Python Package Manager
    This project will add a package manager to Blender’s current addon system with the goal of providing functionality similar to that found in Atom (the...
  • Sebastian Witt
    Sculpting Tool Improvements
    Improve the sculpting tools by adding a silhouette brush and other minor improvements to the toolset. Giving the sculptor the freedom to add and...
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2017