This project aims to bring a state of the art robotic framework (ROS) into a popular and well known video game engine (UE 4). It consists primarily of two parts. Part one will involve creating a plugin in UE4 that will read a robot's URDF file and create a new asset type. In part two, the ROS library will be linked to UE4 and the robot will be controlled from ROS similar to how it is controllable via a simulator. This will all be done in the Linux version of UE 4 using the URDF of the PR2 robot as an example.




  • Andrei Haidu