Currently, Terasology lacks a proper Physics-based combat system. Basic combat, based entirely on proximity and angles, can be simulated currently but creating a combat system that could use high velocity projectiles and reacts with environment much more dynamically(bouncing off surfaces) will be an important addition to the gameplay. The proposed project aims at restoring much of the functionality of old branch of the legacy combat system while also improving the Combat based AI for computer controlled characters. The project also aims at defining the characters in anatomical way with different body parts and susceptible to disease.

Organization

Student

Swastik Garg

Mentors

  • Xavier Tariq
  • Razvan Mincu
  • niksoc
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2017