We make tools that learners use to explore, discover, create, and reflect.

Sugar Labs, a volunteer-driven, non-profit organization, had its origins in the One Laptop Per Child project and is has been a member project of the Software Freedom Conservancy since 2008.

At Sugar Labs, we make a collection of tools (Sugar) that learners use to explore, discover, create, and reflect. We distribute these tools freely and encourage our users to appropriate them, taking ownership and responsibility for their learning.

Sugar is both a desktop and a collection of Activities. Activities, as the name implies, are Apps that involve active engagement from the learner. Activities automatically save results to a journal, where reflections are recorded. Activity instances can be shared between learners; many support real-time collaboration.

  • Sugar facilitates sharing and collaboration: Children can write, share books, or make music together with a single mouse-click.
  • Activities, not applications: Sugar activities are applicable beyond the scope of the classroom and even Sugar itself.
  • Automatic backup of Activity work; no worrying about files or folders. Sugar’s Journal makes it almost impossible to lose any data.
  • The Sugar Journal records everything you do: It is a place to reflect upon and evaluate your work.
  • Sugar runs on most computer hardware, including slower machines.
  • Sugar is Free (Libre) Software: It is written in the Python language and easily customized.
  • Sugar is documented by its users: It is easy to use and teachers worldwide have created a wealth of pedagogical materials for it.
  • Sugar is largely written and maintained by its users.
  • Sugarizer is a fork of Sugar available for tablets and phones.
  • Turtle Blocks and Music Blocks are popular programming Apps that run in Sugar, Sugarizer, or stand-alone on the GNU/Linux desktop or in a browser.
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Technologies

  • python
  • javascript
  • gtk+

Topics

  • Other
  • education
  • games
  • user interface
  • media
  • stem
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Sugar Labs 2018 Projects

  • Riya Lohia
    Going Beyond Equal Temperament in Music Blocks
    My proposed project is about the implementation of different types of temperament systems to Music Blocks. Temperament refers to the process of...
  • Rahul Bothra
    Implement cross version Python support for Sugar
    The end goal of this project is to make the entire Sugar Code compatible with both the major versions of Python. Importance: The project is critical...
  • Vaibhav Aren
    Interactive Exercises for Turtle Blocks
    Interactive Exercises for Turtle Blocks having illustrative examples and exercises for Turtle Blocks providing introduction to Programming in Logo...
  • yashagrawal3
    Just say no to GTK+ 2
    As the world changes, Sugar cannot stand still. If the platforms we depend upon drop support for the version tools we are using, then we have to...
  • Rudra Sadhu
    Migration of activity wiki-pages to GitHub (and simultaneously help-activity)
    Making information easily accessible to people, when and where they need it. Part of a greater effort to make Sugar more welcoming and maintainable....
  • Ritwik Abhishek
    Music Blocks Widget Improvement
    I will be designing pitch tracker, integrating software keyboard and fixing bugs for music blocks.
  • Pratul Kumar
    Project: Beginner’s Guide | Developer’s Dashboard | Sugarbot
    Convert the markdown and grasp the content from different current documentations and bring all that information to a single place. Make a dashboard...
  • vipulgupta2048
    Setting up of Activity Server and WikiPort (Activity Migration)
    Documentation tools have become modern, lighter, easier to use with the use of Sphinx, Github pages/wiki, Mkdocs and many more similar frameworks and...
  • Mankirat Singh
    Sugarizer Exercise Activity
    The aim of the project is to create a Sugarizer Activity that can be used by the educators to create exercises for their students based on their...
  • Iqgik
    Sugarizer Primero( Sugarizer1)
    Primero1 will be a free web app, designed basically for kids aged 4-7 to enhance their learning abilities in a fun, creative and natural way. This...
  • Aman Sharma
    Sugarizer School Box
    1) Making an image for Raspberry Pi that could be flashed on a sd card that could automatically start a sugarizer server at boot and displays...
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2018