Blender Foundation

We build a free and open source 3D creation suite.

Technologies
c, python, opengl, c++, opencl
Topics
games, 3d, simulation, rendering, animation
We build a free and open source 3D creation suite.

Blender is the free/open source 3D creation software for everyone, providing individuals and small teams a complete pipeline for 3D graphics, modeling, animation and games.

Blender is being made by 100s of active volunteers from all around the world; by studios and individual artists, professionals and hobbyists, scientists and students, vfx experts and animators, and so on.

All of them are united by an interest to have access to a fully free/open source 3D creation pipeline. Blender Foundation supports and facilitates these goals - even employs a small staff for that - but fully depends on the online community to achieve it.

Since 2005, Blender has organized a dozen short open films and a game project, which helped Blender tremendously to get more accepted by professionals in their daily work.

We invite students to think of ways to help us with this further. If your passion is with 3D coding, creativity tools, scientific simulation, or anything related to Computer Graphics in general, feel welcome to join us!

2018 Program

Successful Projects

Contributor
Rohan Rathi
Mentor
Howard Trickey, mont29
Organization
Blender Foundation
Bevel Improvements
The bevel modifier is widely used in modelling to chamfer edges and smoothen them out. Bevels are used to correct the shading of mesh, so as to make...
Contributor
Yiming Wu
Mentor
Ton Roosendaal, Aligorith
Organization
Blender Foundation
Blender NPR Line Rendering Improvement
To improve blender's NPR line rendering for stylized image generation, such as manga-styled animation. The main target is to greatly improve the...
Contributor
Erik Englesson
Mentor
Lukas Stockner, Brecht Van Lommel
Organization
Blender Foundation
Many Light Sampling
This project will implement the following paper, "Importance Sampling of Many Lights with Adaptive Tree Splitting" by Alejandro Conty and Christopher...
Contributor
Geraldine Chua
Mentor
Lukas Stockner
Organization
Blender Foundation
Further Development for Cycles' Volume Rendering
Traditionally, solid objects are represented as meshes: a set of vertices, edges, and faces. This interpretation of real-life objects into 3D space...
Contributor
L. E. Segovia (amyspark)
Mentor
Brecht Van Lommel
Organization
Blender Foundation
Implementing a Hair Shader for Cycles
Realistic hair or fur is essential when creating a plausible virtual world. In feature animation, this is often used to define the signature look of...