We build a free and open source 3D creation suite.

Blender is the free/open source 3D creation software for everyone, providing individuals and small teams a complete pipeline for 3D graphics, modeling, animation and games.

Blender is being made by 100s of active volunteers from all around the world; by studios and individual artists, professionals and hobbyists, scientists and students, vfx experts and animators, and so on.

All of them are united by an interest to have access to a fully free/open source 3D creation pipeline. Blender Foundation supports and facilitates these goals - even employs a small staff for that - but fully depends on the online community to achieve it.

Since 2005, Blender has organized a dozen short open films and a game project, which helped Blender tremendously to get more accepted by professionals in their daily work.

We invite students to think of ways to help us with this further. If your passion is with 3D coding, creativity tools, scientific simulation, or anything related to Computer Graphics in general, feel welcome to join us!

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Blender Foundation 2018 Projects

  • Rohan Rathi
    Bevel Improvements
    The bevel modifier is widely used in modelling to chamfer edges and smoothen them out. Bevels are used to correct the shading of mesh, so as to make...
  • Yiming Wu
    Blender NPR Line Rendering Improvement
    To improve blender's NPR line rendering for stylized image generation, such as manga-styled animation. The main target is to greatly improve the...
  • Geraldine Chua
    Further Development for Cycles' Volume Rendering
    Traditionally, solid objects are represented as meshes: a set of vertices, edges, and faces. This interpretation of real-life objects into 3D space...
  • L. E. Segovia (amyspark)
    Implementing a Hair Shader for Cycles
    Realistic hair or fur is essential when creating a plausible virtual world. In feature animation, this is often used to define the signature look of...
  • Erik Englesson
    Many Light Sampling
    This project will implement the following paper, "Importance Sampling of Many Lights with Adaptive Tree Splitting" by Alejandro Conty and Christopher...