The aim of this project is to provide lesson creators a tool for visualizing how learners play through their explorations. In particular, it would be nice if the creator could see problematic playthroughs of the learners. These could be the playthroughs that lead learners to quit the lesson early, or submit multiple incorrect answers consecutively, or to repeatedly traverse a set of cards in a cyclic fashion.
The playthrough identification is targeted at individual learners whereas the current statistical data aggregation provides the creator with bulk numbers recorded. Through this tool, the creators can effectively identify problematic areas in their lessons and address them appropriately.