Providing excellent tools for graphics developers and driver makers

Graphics programming is challenging, as is writing fast and reliable graphics drivers.

The Android Graphics Tools team is building and maintaining a suite of tools to help driver makers build fast and reliable drivers - including fuzzing tools to help find bugs early, bug capture and triage tools to help diagnose and fix problems that arise in the wild, and performance analysis tools to help get a handle on bottlenecks.

The team is also focusing on tools to help game developers get to grips with the difficulty of programming modern graphics stacks in Vulkan and OpenGL ES, including debugging and profiling tools.

In addition, a goal of the team is to deliver tools that make it easier for game developers to communicate driver bugs and performance problems to driver makers, via small reproducible tests that can be added to regression test suites. The aim here is to avoid the situation today where game developers tolerate and work around driver bugs, due to the difficulty of identifying the root cause of a problem and isolating a stand-alone repro test.

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Technologies

  • opengl
  • vulkan
  • spir-v
  • java
  • c/c++

Topics

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Android Graphics Tools Team 2019 Projects

  • Abel Briggs
    Enhancing Metamorphic Testing Tools For Graphics Drivers
    The Android Graphics Tools Team's GraphicsFuzz is a metamorphic testing framework for OpenGL and Vulkan graphics drivers. Among its tools are a...
  • Jiradet Ounjai
    Improve Shading Language Support in GraphicsFuzz
    GraphicsFuzz is a tool that helps graphics driver makers capture defects by fuzzing and rendering semantically equivalent shaders. The tool applies...
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2019