My goal is to rewrite the current lightmapper used in Godot in order to add some quality improvements and eventually allow it to use the GPU to speed up baking times.

I will explore what ray tracing libraries are openly available and choose the most fitting one. Finally, I will integrate a denoising algorithm to achieve better looking results with a reduced amount of samples.

Organization

Student

jfons

Mentors

  • Juan Linietsky
  • Bastiaan Olij
close

2019