While making medium to large scale games in Godot, many small bugs start to creep in that cannot be caught by the compiler. These can only be dealt with manually while debugging. This project will build a tool to be used semi-regularly to highlight these problematic pieces of code in an automated fashion. This essentially extends the scope of static checks , currently just being within each script, to operate across scripts and scenes.

Organization

Student

Suhas Prasanna

Mentors

  • bojidar-bg
  • George Marques
close

2019