Adding a Version Control API to Godot which supports working with multiple types of popular VCSs (both distributed and central). This API shall be used to implement multiple VCS friendly features to the Godot Editor. The VCS API will be supporting multiple popular VCSs (like Git, SVN, Mercurial, and Perforce).

Since Godot is gradually entering the competitive market, dominated by Unreal Engine and Unity3D, it is only intuitive that it should support Godot game developers with a strong version control integration from within the editor.

Organization

Student

IronicallySerious

Mentors

  • Jairo Honorio
  • Gilles Roudiere
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2019