Godot is a multi-platform 2D and 3D game engine with a feature-rich editor
2D and 3D cross-platform game engine
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.
Free, open source and community-driven
Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.
Major industry player
Over the recent years, Godot has established itself as a major player not only among free and open source engines, but also next to the proprietary engines which currently dominate the market (Unity3D, Unreal Engine, Game Maker, etc.).
Hundreds of game and engine developers from all over the world contribute to its success daily by extending the engine, fixing bugs, writing documentation, providing support on community channels and, last but not least, developing their own great games with Godot!
Godot Engine 2020 Projects
Add and enhance inverse kinematics (IK) in GodotProject Abstract This project would bring a number of new Inverse Kinematics (IK) solvers and improvements to the Godot Game Engine, affecting both...
Custom Performance Monitors and Debugger Plugins in Godot EngineThis project adds support for Custom Performance Monitors and Debugger Plugins to Godot. Just like built-in performance monitors, it tracks...
GDScript documentation generation systemGDScript is a high-level, dynamic typed python like language. It's one of the supported language of Godot Engine developed by it's community. The...
Improvement in i18n for gamesThe goal of this project is to improve internationalization (i18n) support in Godot. In particular, we wish to make the localization process simpler...
Version Control System ImprovmentsTo help users to collaborate and use version control tools easily, Godot 3.2 introduced the version control system. The initial project to integrate...
Visual Scripting SubmodulesAdding modularity to the Visual Scripting system for adding in-visualscript programmable submodules/nodes that can be used across the same or...