Project Abstract

This project would bring a number of new Inverse Kinematics (IK) solvers and improvements to the Godot Game Engine, affecting both 2D and 3D.

I believe this project will greatly strengthen Godot’s IK capabilities, benefiting both 2D and 3D game developers. The additions and changes in this proposal would give Godot developers IK choices similar to those offered in other game engines, like Unity and Unreal Engine. This will allow Godot developers to harness the power of several different IK solvers, allowing developers to implement IK in their projects quickly and easily. This will open the doors to developers looking to implement procedural animation in their projects, whether their project is 2D or 3D.

Organization

Student

Noah Beard

Mentors

  • JFons
close

2020