Soft Bodies Simulation using Extended Position-Based Dynamics (XPBD)
- Mentors
- Sebastian Parborg
- Organization
- Blender Foundation
- Technologies
- c, c++
- Topics
- graphics
We are surrounded by deformable objects that can’t be accurately simulated in Blender yet. It is proposed in this project to build a new solver that would take as input a surface mesh and simulate the object as a soft body. The goal is to build a modular pipeline that will convert a surface mesh into a volumetric tetrahedral mesh using “Incremental Delaunay Method” that will be passed to the “Extended Position Based Dynamics (XPBD)” solver to simulate soft bodies.