Point Sampling of Triangle Meshes with Poisson Disc Sampling
- Mentors
- sloriot
- Organization
- CGAL Project
- Technologies
- c++14
- Topics
- Geometry Processing, Mesh Processing
For various applications, a good sampling of triangle meshes is required. While CGAL provides different sampling strategies in the Polygon Mesh Processing package, blue noise sampling is a sampling strategy providing a uniform distribution, especially interesting if coupled with geodesic properties. In this context, we propose to add to CGAL an implementation of the classical Poisson disk sampling on a triangle mesh. A warm-up exercise could be to implement such a function on a 2D and 3D triangle. Various resources are provided below.