Sprucing Up the Sequencer
- Mentors
- Aras Pranckevičius
- Organization
- Blender Foundation
- Technologies
- python, c++, GLSL
- Topics
- graphics, video editing
Blender's video sequence editor currently contains a number of "papercuts", or isolated frustrations that can degrade the overall experience and dissuade new users. I intend to implement a wide variety of changes to the video sequencer that I believe will improve UX and promote open-source video editing as a whole, including snapping support for the preview window and marker snapping in the sequencer, options to link or unlink strips, and adding "active" channels to make pasting more intuitive.