Godot Engine

Multi-platform 2D and 3D game engine

Technologies
opengl, c++, vulkan, webassembly
Topics
graphics, cross-platform, game engine, game development, programming
Multi-platform 2D and 3D game engine
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles. Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Projects

Contributor
techiepriyansh
Mentor
Joan Fons Sanchez, Clay John
Organization
Godot Engine
GPU Lightmapper Enhancements
This project aims to implement a debug draw mode for texel density of lightmaps and enhance the GPU Lightmapper by adding support for soft shadows...
Contributor
trollodel
Mentor
Calinou, Michael Alexsander
Organization
Godot Engine
Multi window code and shader editors
Take advantage of multiple screens and window tiling with the Godot Editor! Make separate windows for the Script Editor and the Shader editors, using...
Contributor
Vitika Soni
Mentor
RĂ©mi Verschelde, KoBeWi
Organization
Godot Engine
Refactor and UX Updates of ColorPicker
ColorPicker has RGB, HSV and Raw mode, but they never were properly separated, resulting in messy code. With OKHSL mode going to be added soon that...