Refactor and UX Updates of ColorPicker
- Mentors
- RĂ©mi Verschelde, KoBeWi
- Organization
- Godot Engine
- Technologies
- c++, ux
- Topics
- game development
ColorPicker has RGB, HSV and Raw mode, but they never were properly separated, resulting in messy code. With OKHSL mode going to be added soon that adds even more messy code. The aim of this project is to make code in ColorPicker refactored and cleaned up to make multiple color modes more maintainable and easier to add, also to update the UX of ColorPicker.