Rewriting Godot's lightmapper
- Mentors
- Juan Linietsky, Bastiaan Olij
- Organization
- Godot Engine
My goal is to rewrite the current lightmapper used in Godot in order to add some quality improvements and eventually allow it to use the GPU to speed up baking times.
I will explore what ray tracing libraries are openly available and choose the most fitting one. Finally, I will integrate a denoising algorithm to achieve better looking results with a reduced amount of samples.