Contributor
Suhas Prasanna

Static Analyzer for GDScript


Mentors
bojidar-bg, George Marques
Organization
Godot Engine

While making medium to large scale games in Godot, many small bugs start to creep in that cannot be caught by the compiler. These can only be dealt with manually while debugging. This project will build a tool to be used semi-regularly to highlight these problematic pieces of code in an automated fashion. This essentially extends the scope of static checks , currently just being within each script, to operate across scripts and scenes.