Contributor
Raghav Shankar

Asynchronous Cached File Access for Godot Engine


Mentors
Ariel Manzur, HP
Organization
Godot Engine

This project aims to add a more flexible asynchronous file system cache server as an engine module. It will cache any IO operations, and provide more flexibility with respect to the caching behaviour. This is particularly useful on non-desktop platforms such as gaming consoles.