Contributor
Ayush Prasad

ZenMatics


Mentors
Nalin, Mukundhan, Sai Ganesan
Organization
Zendalona
Technologies
android, java, xml, kotlin, Android studio, Android Accessibility
Topics
mobile applications, accessibility, Android Development
The proposal aims to develop an innovative, accessible mobile application to address the specific challenges faced by visually impaired students in their learning process. The app goes beyond traditional resources by utilising sound, touch, device sensors, and interactive elements to create a multi-sensory learning experience. This approach aims to improve engagement, understanding, and retention of key mathematical concepts. The proposal highlights my strong interest in accessibility software solutions, a relevant background in Android development, and a desire to use technology to make a positive social impact. Through my research, I have demonstrated the use of existing accessibility tools and outlined a comprehensive project plan that includes: 1.)Interactive modules: Lessons on basic arithmetic, cardinal directions, trigonometry, geometry, metric systems, and more. The modules thoughtfully leverage device features like magnetometers, gyroscopes, and accelerometers. 2.)Story-based learning: A story mode with auto-generated MCQs potentially using TensorFlow Lite for comprehension and assessment. 3.)Accessibility focus: Thorough consideration of screen reader compatibility, audio and haptic feedback, and support for Braille displays and switch access. 4.)Iterative development: A detailed timeline with a community bonding period, regular milestones, testing, and a phase for incorporating user feedback. The idea of this proposal aligns closely with Zendalona's mission.