Contributor
Perminder Singh

Improved Rendering with Tessellation Shaders


Mentors
Geoffrey Hutchison
Organization
Open Chemistry
Technologies
c, opengl, c++
Topics
graphics, computational chemistry
In avogadrolibs repo, there are ambient occlusion / shading but nothing for fog or blur effects. Moreover, we currently lack real-time structure generation and efficient rendering. The overall goal is to bring new features like adding depth-of-field for fog and blur rendering options, adding tessellation shaders for efficient rendering and real time secondary structure generation.