Improved Rendering with Tessellation Shaders
- Mentors
- Geoffrey Hutchison
- Organization
- Open Chemistry
- Technologies
- c, opengl, c++
- Topics
- graphics, computational chemistry
In avogadrolibs repo, there are ambient occlusion / shading but nothing for fog or blur effects. Moreover, we currently lack real-time structure generation and efficient rendering. The overall goal is to bring new features like adding depth-of-field for fog
and blur rendering options, adding tessellation shaders for efficient rendering and real time secondary structure generation.